BEASTIE RAP CIRCLE
Short Description
DAH duh-duh-DAH Duh-DAH duh-DAH DAH!
Example
- Player A starts by rapping a simple line with an unstress-stress pattern, like:
- “LIVing at HOME is SUCH a DRAG.”
- Everyone responds with the Beastie Rap pattern:
- “DAH duh-duh-DAH Duh-DAH duh-DAH DAH!”
- Player B
- “PLEASE put ALL the MONey in the BAG!”
- Everyone responds with the Beastie Rap pattern:
- “DAH duh-duh-DAH Duh-DAH duh-DAH DAH!”
Verbal Instructions
- “Let’s get in a circle”
- How it goes
- “Player A starts by rapping a simple line”
- “We all say “DAH duh-duh-DAH Duh-DAH duh-DAH DAH!”
- “Player B does a line, and their last word RHYMES”
- “We all say “DAH duh-duh-DAH Duh-DAH duh-DAH DAH!”
- Getting it wrong
- “If someone can’t get it - we’ll all say “aww shit!!”
- The person who couldn’t get a rhyme Come up with a new word to rhyme with
- If a player fails to come up with a line, they say “Aww shit” and the failing player starts a new round with a new word to rhyme with.
- When the players not rapping can predict the rhyme word of the active player coming, they all join in and yell the word together! At the end of every line
Example Video
Video reference: https://www.youtube.com/watch?v=ZUZz4TJXmIQ
- The first half of the video demonstrates this circle version
BEASTIE RAP BATTLE
Beastie Rap: 5 - 10 Minutes
- Purpose: Get everybody feeling goofy, rhythmic, and collaborative, with a sprinkle of groupmind
- Instructions:
- Setup: Divide everyone into two parallel lines and designate one side as the “front” of the lines
- This game is like a rap battle, except that the person in the front of each line is trying to get the rest of their team to say a single word that rhymes with a name given by the audience
- Facilitator can demonstrate the execution of part of a round. They will act as the front/leader of their team for a single turn. (Another facilitator can act as the front/leader of the other team) They will get a one syllable name from the audience and then show the back and forth that will happen between the teams.
- EXAMPLE:
- Facilitator 1 gets a one syllable name, ex. Jay
- Facilitator 1 says, “I once had a friend and his name was…”
- Then the rest of their team says “Jay!”
- We all wait for a measure
- Now the other facilitator needs to setup a line that will rhyme with Jay
- Facilitator 2 says, “Please don’t leave, I want you to…”
- Now hopefully their team all says “stay!”
- Then the back and forth continues until one team messes up
- Participants are encouraged to keep the beat by tapping their feet
- There is a little tune we can mumble during the resting measure (we can demonstrate it in person, no point in try to write it down here lol)
- When a team messes up, their leader goes to the back and everyone on that team rotates one position
- Notes:
- As long as everyone who speaks on a team says the same word and the word rhymes with the original name, then the game keeps going. So if the front/leader sets up a line for their 5 team mates, and 2 of them are so confused that they stay silent but the 3 that did speak up all say the same thing, that counts as a valid turn
- We can be permissive of some slight slant rhymes, but we encourage people to not make that slant too big
- If you are the leader of your team, make sure you aren’t saying the rhyme as well
- There isn’t a definite end to the game, we can cut it off whenever we feel it has gotten people loosened up and such
- Video reference: https://www.youtube.com/watch?v=bhnxjc3MN_Y